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Barbarians:
3rd level: Blind Fight (feat) / Darkvision +30'
8th level: Bonus Feat / Scent
13th level: Blind Sense
18th level: Bonus Feat / Blind Sight.
Bard:
Rewritten, see Spellweaver.
- New Core Class (Arcane Caster)
Beguiler:
Requires Maia Template to select.
Cleric:
Requires Maia Template to select.
Channeler:
New Core
Class (Divine Caster)
Dragon Shaman:
3rd level: Draconic Rage
8th level: Bonus Feat
13th level: Greater Draconic Rage
18th level: Mighty Draconic Rage
note: Draconic Rage is the Barbarian Class Variant, Whirling Frenzy.
Druid:
Requires Maia Template to select.
Duskblade:
Requires Maia Template to select.
Favored Soul:
Requires Maia Template to select.
Fighter:
3rd level: Physical Training - Increase either STR, DEX, CON, or CHA by 2
points.
8th level: Tactics Training - Increase either INT,
13th level: Advanced Physical Training - Increase either STR,
DEX, CON, or CHA by 2 points.
18th level: Advanced Tactics Training - Increase either INT,
Hexblade:
NOTE: Hexblades use Essence Magic (Arcane), and have
the Spell List as the Spellweaver
Core Class.
3rd level: Bonus Feat
8th level: Evasion
13th level: Bonus Feat
18th level: Improved Evasion
Knight:
3rd level: Physical Training - Increase either STR,
DEX, CON, or CHA by 2 points.
8th level: Bonus Feat
13th level: Tactics Training - Increase either INT,
18th level: Bonus Feat
Monk:
No Alterations.
Ninja:
3rd level: Bonus Feat
8th level: Bonus Feat
13th level: Intuit Skills - Add WIS Modifier to all DEX-based Skills.
18th level: Improved Evasion
Paladin:
3rd level: Bonus Feat
8th level: Sunder Evil Item - At 8th level, whenever a Paladin attacks an
object that is evil (such as an unholy sword or a darkskull),
or an evil construct (such as a retriever), he deals double damage and bypasses
any hardness or damage reduction, if applicable. This class feature stacks with
other similar feats.
13th level: Bonus Feat
18th level: Holy Self - The Paladin treats all attacks as though he possessed
the Holy magic-weapon trait, bypassing Damage Reduction accordingly.
Ranger:
3rd level: Bonus Feat / Favored Environment I
8th level: Favored Environment II
13th level Bonus Feat / Favored Environment III
18th level: : Favored Environment IV
NOTE: Favored Environment
is explained in the SRD
Rogue:
3rd level: Self-Preservation; Add Charisma Modifier to AC and Saving Throws,
not to exceed 1/3 Class Level.
8th level: Bonus Feat
13th level: Intuit Skills - Add WIS Modifier to all DEX-based Skills.
18th level: Bonus Feat
Samurai:
3rd level: Physical Training - Increase either STR,
DEX, CON or CHA by 2 points.
8th level: Bonus Feat
13th level: Improved Physical Training - Increase either STR,
DEX, CON or CHA by 2 points.
18th level: Bonus Feat
Scout:
3rd level: Physical Training - Increase either STR, DEX, CON or CHA by 2
points.
8th level: Bonus Feat
13th level: Tactics Training - Increase either INT,
18th level: Bonus Feat
Shugenja:
Requires Maia Template to select.
Spellthief:
NOTE: The Spellthief uses Essence Magic (Arcane), and
has the Spell List of the Spellweaver
Core Class.
3rd level: Bonus Feat
8th level: Bonus Feat
13th level: Bonus Feat
18th level: Bonus Feat
Spirit Shaman:
Requires Maia Template to select.
Sorcerer:
Requires Maia Template to select.
Swashbuckler:
3rd level: Insightful Defense (+INT Modifier to Shield AC, not greater than 1/3
Class Level)
8th level: Bonus Feat
13th level: Insightful Critical (Improved Critcal on
any Insightful Strike attacks)
18th level: Bonus Feat
Warlock:
Requires Maia Template to select.
Warmage:
Requires Maia Template to select.
Wizard:
Requires Maia Template to select.
Wu Jen:
Requires Maia Template to select.
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Bonus Feats
Each time the character gains a bonus feat from a Class Feature,
he may select any feat for which he meets the prerequisites. Feats gained by
virtue of Character Level are exempt from these additional selections. Classes
with a specific list of available feats may include this list, such as the
Fighter, Monk, or Ranger. (unless noted, each may only
be selected once).
Animal Companion (Ex)
As the druid ability. Use character level to determine the abilities of the
Animal Companion.
Prerequisite: +1 Charisma Modifier
Bardic Knowledge (Ex)
A bard may make a special bardic knowledge check with
a bonus equal to his bard level + his Intelligence modifier to see whether he
knows some relevant information about local notable people, legendary items, or
noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he
gains a +2 bonus on this check.)
A successful bardic knowledge check will not reveal
the powers of a magic item but may give a hint as to its general function. A
bard may not take 10 or take 20 on this check; this sort of knowledge is
essentially random.
Control/Rebuke Undead (Su)
As the cleric ability.
Prerequisite: Evil Alignment, +1 CHA Modifier
Evasion (Ex)
As the monk ability.
Prerequisite: Base Reflex save +3.
Familiar (Su)
As the sorcerer ability. Use character level to determine the abilities of the
Familiar. Spellcasting ability not required.
Prerequisite: +1 Charisma Modifier
Fast Movement (Ex)
Your land speed is faster than the norm for your race by +10 feet. This benefit
applies only when you are wearing no armor, light armor, or medium armor and
not carrying a heavy load. Apply this bonus before modifying the
your speed because of any load carried or armor worn. This feat can be
selected multiple times.
Prerequisite: Base Fortitude save +3
Favored Enemy (Ex)
As the ranger ability. May be selected more than once; each additional
selection improves any one favored enemy bonus (including the one just
selected) by 2.
Greater Sneak Attack (Ex)
Add +4d6 to your sneak attack damage.
Prerequisites: Hide 18 ranks, Move Silently 18 ranks, sneak attack, improved sneak attack.
Improved Evasion (Ex)
As the monk ability.
Prerequisites: Base Reflex save +7, evasion.
Improved Sneak Attack (Ex)
Add +3d6 to your sneak attack damage.
Prerequisites: Hide 11 ranks, Move Silently 11 ranks, sneak
attack.
Smite Evil (Su)
As the paladin ability, once per day, plus one additional daily use per five
character levels.
Prerequisites: Good alignment, +1 Charisma Modifier
Sneak Attack (Ex)
As the rogue ability, but +2d6 on damage rolls.
Prerequisites: Hide 4 ranks, Move Silently 4 ranks.
Turn Undead (Su)
As the cleric ability. Prerequisite: Good Alignment, +1 CHA Modifier
Trap Sense (Ex)
Combines the rogue class features trap sense and trapfinding.
Prerequisite: Search 4 ranks.
Uncanny Dodge (Ex)
Combines the barbarian class features uncanny dodge and improved uncanny dodge.
All class levels stack to determine the minimum character level required to
sneak attack the character.
Wild Empathy (Ex)
As the druid ability.
Prerequisite: Handle Animal 4 ranks.