HOME | DRAGON HORDE
CLASSES
Arcanist
The Arcanist is perhaps the only Arcane
spellcaster remaining in the Known World. While many
believe the Alphatians harbor considerably more
potent users of magic, the Arcanists are all that remains of the Arcane Spellcaster following the cataclysm. Arcanists use rites to
work their magic, requiring a lot more time to bring-about the desired effect.
· Mechanics No Adjustments.
Barbarian
Many parts of the Known World harbor the uncivilized and
barbaric. These people are innately resistant to all forms of magic, so much so
that is has been to their hinderance. Some Barbarians
travel in nomadic tribes of the Steppes, others remain
at home within a small portion of the jungle - regardless, most are very tribal
and often lead by a Dragon Shaman or BarbarianRangers.
· Mechanics Innate SR = 10 + Class level. This SRPR is
applied against all effects and cannot be lowered in any way. Beneficial
effects are likewise checked against a Barbarian's SR
Bard
Though spellcasting is found few and far between, Bards
still remain quite capable, often filling the role of herald or skald for many a military. Setting the cadence for armies,
or working as advisors on the battlefield, bards are niether pansys nor mere
performer.
· Mechanics No Spellcasting; Increase HD to d8. Martial Weapon Proficiencies. Bonus Feat
every 3 levels. A Bard which exceeds his perform
check by more than 10 doubles the effects of his Bardic
Song.
Beguiler
· Mechanics Barred, this character class does not existis replaced by the Arcanist Class
Cleric
Following the cataclysm, mere mortals once acting as vessels
for their deity were immolated and blasted from existence. Any person referring
to themselves as a cleric is often soon-after a hunted
man. Such is now a titulary position held by the
paladins of the Emirates.
· Mechanics Barred, this character class does not existis replaced by the Paladin Class.
Dragon Shaman
No more than a handful or two exist, yet those numbers are
substantial in a world rife with fear and loathing. Each dragon of the Known
World is thought to be tended to by a Dragon Shaman, solitary figures doing as
best they can to ensure that their charge does not suddenly raze villages in dragonfire or otherwise spread more terror through the
world. Dragon Shaman's are a unique individual, rarely parting ways with their
draconic lairs, and only when doing so would further the deisres
of their 'master'.
· Mechanics No Adjustment.
Druid
Akin to Clerics, druids were wiped from the Known World
following the cataclysm. It is believed that the connection a druid had with
nature was like that for a Cleric in the old polytheistic days.
· Mechanics Barred, this character class does not existis replaced by the Ranger Class
Duskblade
· Mechanics Barred, this character class does not existis replaced by the Paladin Class.
Favoured Soul
· Mechanics Barred, this character class does not existis replaced by the Paladin Class.
Fighter
Throughout the Known World, there are many a man and woman
who wield weapons into battle. Those that opt for a career doing such are
collectively known as fighters. Whether they're Freedom Fighters like those few
Traladarans or warlords, like the many Jarls - all
are fighters and competent to some degree with arms, armor, and combat.
· Mechanics No Adjustment.
Hexblade
· Mechanics Barred, this character class does not exists and
does not have a suitable replacement.
Knight
Armored and armed with weapons of war, the Knight is the epitome of the Military-Man. Knight-errants
roam the Known World, searching for wrongs to be righted, justice to be
meted out, and chivalry to be upheld. The Knight is an honorable man, fighting
the good fight.
· Mechanics No Adjustment.
Monk
Many a man has sought to further themselves away from the
remainder of the world, hardening mind,m
body and spirit. Most think of these people as foolish men, squandering lifes precious gifts in search of some ephemeral and lofty
goals of ascension. For those leading the cloistered life though, the
· Mechanics No Adjustment.
Ninja
If these enigmatic assassins truly exist, none will ever
admit nor will one ever allow themselves to be
captured long enough. Little is actually known about the Ninja, a term which
has crossed through much of the known world from
· Mechanics The ninja must have at least one other class. ie. a
Ninja cannot be selected as a First Level character.
Paladin
Warrior-Priests, the Paladin plays a very important role in
the military and the church. Following the cataclysm some hundred years ago, it
fell on the Paladin to uphold the religious doctrine of their faith. No longer
was the Paladin a Knight on the field of battle, viewed now as a Chaplain and
Advisor.
· Mechanics Simple Weapons only. Decrease HD to d8.
Notes Paladin of Freedom, Paladin of Slaughter, and Paladin
or Tyranny exist.
Ranger
Forest-Priests, the Ranger plays a very important role in
the military and the church. Following the cataclysm some hundred years ago, it
fell on the Ranger to uphold the religious dactrine
of their formerly-druidical faith. No longer was the Ranger a Knight of the
Forests, viewed now as a Chaplain, Advisor, and Druid-defacto.
· Mechanics Druid Arms & Armor (and restriction), Druid
Alignment Restriction (Neutrals). Decrease HD to d8.
Rogue
In every corner of every city, there exists the Rogue, an
individual who's priorities are skewed with the rest
of the world. Looking to himself as number-one, the Rogue is an industrious
individual.
· Mechanics No Adjustment.
Samurai
Armored and armed with weapons of war, the Samurai is the
epitome of the Military-Man of
· Mechanics No Adjustment.
Scout
In every major military campaign, the Scout has a home. At
times, whole groups of scouts are sent into the wilderness to collect any
information they could. Scouts are more comfortable beyond the Urban life, and suffer slightly within the confines of such
settings.
· Mechanics -2 Circumstance Penalty on all Skill Checks
within a
Shugenja
· Mechanics Barred, this character class does not existis replaced by the Tribal Shaman Class.
Spellthief
· Mechanics Barred, this character class does not existis replaced by the Arcanist Class.
Spirit Shaman
· Mechanics Barred, this character class does not existis replaced by the Tribal Shaman Class.
Sorcerer
· Mechanics Barred, this character class does not existis replaced by the Arcanist Class.
Swashbuckler
Like the Fighter, the Swashbuckler has a wonderful lot in
life within the Known World. Swashbucklers are often considered to be the upper
eschelon of society. Many a noble, disdainful of the
chafing armors of a knight, have taken-up the dancing fighting styles of the
swashbuckler. So too have many a pirate adopted the fighting style of the
Swashbuckler, where emphasis on maneuverability is most desirable aboard a
ship.
· Mechanics No Adjustments.
Tribal Shaman
Leader of nomads and aboriginals, but generally not
barbarians, the Tribal Shaman is a leader and advisor to his people. Most often
encountered in the wild, the Tribal Shaman disdains the city much like oil and
water don't mix.
· Mechanics No Adjustments
Warlock
· Mechanics Barred, this character class does not existis replaced by the Arcanist Class.
Warmage
· Mechanics Barred, this character class does not existis replaced by the Arcanist Class.
Witch Doctor
In many bakcwards parts of the
world, where the connection to the older ways was never fully cast aside, or even sundered, there lies tribes of aboriginal
people, tied to the very land itself. Witch Doctors take on a roll opposite
their fellow Tribal Shaman, working as advisor and devil's advocate.
Mechanics Witch Doctors operate in eveyway
as an Arcanist except that they draw their spell list from the Witch Spell List
(Page 175, Dungeon Masters Guide).
Wizard
· Mechanics Barred, this character class does not existis replaced by the Arcanist Class.
WuJen
· Mechanics Barred, this character class does not existis replaced by the Arcanist Class.
RACES
Dwarf
Holed-up in their vast caverns, the dwarves of the Known
World were largely unaffected by the sweeping cataclysm that rocked the world
nearly a hundred years ago. Much like the mountains they call home, Dwarves
have remained rather unchanged throughout the ages. Most, however, have
developed near-xenophobic tendencies, avoiding humanity in general. Those few
dwarves that have left the mountainous sanctuary of Rockhome
are predominately outcastes, exiled from their beloved retreat.
· Mechanics Dwarves suffer a -4 racial penalty on all skill
checks dealing with Rockhome Dwarves. Dwarves receive
a +2 racial bonus on all skill checks dealing with Humans and semihumans.
Elf
Fewer than a hundred elves dot the globe and fill the Known
World. Following a massive cataclysm thought to have been wrought by High Elven arcana, the whole of Alfheim and nearly every other elf in existence, fled the
world to another dimension. Like the gnomes, the Elves sought this Forgotten
Realm as a refuge from humanity - despite their involvement with the cataclysm.
· Mechanics This race is unavailable to PC's.
Gnome
Long before the elves and dwarves neared the completion of
their retreat, the Gnomes of the world completed theirs. Aside from a scattered
few of the forest varietal, Gnomes no longer exist in
the Known World. Not exactly extinct, the race has fled to another dimension -
or so rumors say - some forgotten realm uncorrupted by the hands of humanity.
· Mechanics This race is unavailable to PC's.
Halfelf
On the decline, Half-elves are a race doomed for extinction.
Those few elves that mated with humans in the past have long since ceased such
acts. Half-elves find themselves incapable of mating to further their own
bloodline, their offspring quite human. Yet their dual-heritage haunts every
half-elf to this very day. No longer do the few elves of the world view them
with tolerance and civility - Nor do humans consider any of their half-ken to
be human enough to be beyond reproach. For these reasons perhaps, the remaining
halfelves have hardend
themselves moreso than ever, not unlike the Hin.
· Mechanics Halfelves begin the
game with 1 bonus Racial Feat. Halfelves add Survival
as a Class Skill and gain a +4 Racial Bonus to Survival Skill Checks.
Halfling
The Hin, as they're known
collectively, have dwindled considerably in number
since the Cataclysm. The causes are no longer their main concern, so much as the effects that a hundred years has brought.
Were once these little-people were a boisterous and amiable lot, the Hin have become increasingly more intense and driven. With
only a handful of children born in any given year, there is little time left
for the wee-folk before no more are born. This knowledge has reforged the Hin into a hardend lot, seeking to protect every last one of their
kin.
· Mechanics Halflings begin the game with 1 bonus Racial
Feat. Halflings are able to wield a single-handed weapon of one size category
larger than normal, with two hands at no penalty. That is, a Halfling can wield
a normal Longsword sized for a human with 2 hands,
without taking a penalty on attack rolls.
Halforc
Halforcs were slaughtered
following the cataclysm which sent their more feral ken to the Broken Lands.
The total and complete genocide of the Half-orc
population was caused not by the cataclysm, but by some blood-borne drive to
degenerate to the sadistic methods and lifestyle of their full-blooded inhuman
kin. Those that were amongst humanity when the halforc's
mind snapped like a twig, were slaughtered
mercilessly.
· Mechanics This race is unavailable to PC's.
Human
The dominate species of the Known World,
Humans came into power following a cataclysm over a hundred years ago. Since
that magical catastrophe, the magics arts have been
on a steady decline. Elves and Dwarves have followed suit with most other inhumans, fleeing the Known World and leaving all of
Humanity for parts unknown. Humans have taken the reins of leadership with
gusto, filling every port, village, and city of the known world, even those
mostly populated by their semihuman allies.
· Mechanics Humans begin the game with 1 additional bonus
Racial Feat and with a minimum of a D6 for Hit Dice, regardless of class
selection.
Inhuman
This broad category includes all manner of creatures which
Humans consider to be reproachful or in any way in-human. The drive of a
creature to feast upon the flesh of another sentient being often lends them to
be described as Inhuman. Goblinoids and orcs, giants, ogres, and the majority of other creatures of
the Known World are easily classified as inhuman.
· Mechanics These races are unavailable to PC's.