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Epic Adventures - Artifacts.
Lesser Artifacts
Trimia's Catalogue of Planar Artifacts
Trimia was obsessed with artifacts; his life work was
all about chronicling every artifact he could. Some, Trimia
actually came into contact with, these he included in his catalogue. Whether by
mishap or by planning, Trimia and his work became
fused and survive to this day as the sentient Trimia's
Catalogue of Planar Artifacts.
This artifact is a large book bound in heavy wooden covers that do not reveal
the nature of the work. Upon opening to the first page, the owner finds the
title of the book along with a table of contents listing the various outer
planes.
When opened to the desired page, the owner finds either a blank page (25%) or a
description of an artifact (75%) related to a particular Outer Plane and the
current owner. If the owner of the catalogue comes into proximity of an
artifact, Trimia's Catalogue will begin recording
information about the artifact. Divinations employed by the book occur without
notice or control by the owner.
Owner: Druban Drannach, Dragonborn-Druid
Outer Planes(Listed Clockwise, From Top)
Mechanus/Nirvana: Machine of Lum
the Mad - Reports have surfaced from those who visit other worlds of the
appearance of a bizarre device that disrupts the tranquility of civilized life.
Sages who collect and study such reports say that a large mechanism, reputed to
be constructed entirely of adamantine, has briefly appeared on certain worlds
and planes at random to leave a trail of chaos in its wake. The purpose and
origins of the device are a mystery, though it is obviously connected to the
clockwork nirvana of Mechanus.
The Machine resembles a huge, iron, fully enclosed, two-wheeled chariot lacking
the front bar to which horses would be harnessed. It stands about 15 feet high,
20 feet wide, and 25 feet long. Its weight is guessed
to be 15 to 30 tons. Three great metal chimneys rear up from its stern, spewing
sparks and flames up to 30 feet into the air. Two monstrous studded wheels
enable the apparatus to cross any terrain at a constant speed night or day.
Most fearsome, however, are the eight human-sized teeth at its fron, each driven by a great piston, which chew through
every kind of stone, metal, or other subtance
encountered. If the apparatus runs into a cliff or mountainside, it digs its
way through at a slightly reduced rate, leaving a permanent tunnel behind it. Any being run over by the Machine, whether crushed by a wheel or
bitten by a metal tooth, sustains 12d12 points of crushing damag
and 10d10 of heat damage, if a successful Fortitude Save is made.
Failure indicates death.
As the Machine travels across teh landscape, it
destroys everything before it in a path 20 feet wide, moving in a perfectly
straight (if not entirely level) line. Nothing, not even a wish or miracle
spell, can turn it aside or direct its movements. Witnesses report that the
Machine is able to survive falls from considerable heights without damage,
observing that it continued on its journey as if nothing happend.
The single mindedness of the Machine's movements and feats leads most observers
to believe that it has escaped its original owner or creator and is now running
without any intelligent control.
As it moves, part of the apparatus takes the rocky material it destroys, draws
the debris into the vehicle and leaves it behind in the form of a black paved
road measuring 12 feet wide, with churned earth and ground rock littering
either side. The create road is exceptionally durable, having the qualities of
6 inch thick adamantine. Immediately after the passage of the Machine, however,
the roaway is extremely hot, doing 5d10 damage to
anyone who toushes it; it cools by one die of damage
for every hour that passes after it begins to cool. Furthermore, the road
contains poisonous substances that kill all plant life within 50 yards for a
full year. This road, though of high quality, of course leads nowhere in
particular except by random chance. Any city unlucky enough to be in the path
of the Machine must be abandoned until it has departed, leaving road and ruin
behind it.
The Machine travels from world to world as a result of a random plane shift
power, invoked several minutes after total immersion in water. After its plane
shift, the Machine reappears out of the deep waters of another world, to drive
across the landscape until it reaches water again. A few wizards and clerics
have discovered this aspect of its nature and exploited it by having lakes dug
and fulled in its path to protect cities, causing the
Machine to leave their world for another.
Owner: Unclaimed
Owner: Master Magus Zelmus
Mount Celestia: Sol Orb - A Featureless sphere of
gold, three inches in diameter. This artifact would look like nothing more than
a golden bauble if not for the constant golden glow it always radiates. The Sol
Orb is reputed to have a significant connection to the positive energy plane,
with devestating powers over the undead and those of
the shadow plane.
Owner: Lord Hildegard, Knight of Solamnia
Bytopia: Cubit - A featureless cube of silver
measuring three inches on a side. If it is carefully examined, four nearly
invisible buttons will be visible. If the four buttons are pressed in the
correct order, the cube splits in half. Each half must be held in a seperate hand to use the artifact's active features.
Owner: Jun Kimura, Shugenja of Tabot.
Elysium: The Enelysion - A sturdy currach,
a primitive vessel made from thick hide stretched over a wood-and-wicker frame.
This device functions as a normal ship capable of sailing any waters
infallibly. When first encountered, the ship appears to be encapsulated in a
bottle, no larger than a mans hand. Uncorking the
bottle unleashes the ship, leaving an empty bottle. Replacing the cork returns
the ship to its' resting place.
Owner: Ren o' the Star, Greyhawk
- city of.
The Beastlands: Leaf of Yggdrasil
- A leaf sculpted of gold, two inches long and wrought in fine detail. The Leaf
of Yggdrasil is often found as the fletching of an
arrow or decoration to a spear or javelin. The Leaf of Yggdrasil
significantly enhances the weapon on which it is placed, causing the item to
never be lost, always return to hand within seconds of dropping, and can slay a
creature with its touch.
Owner: Prince Talisid of Brux
Arborea: Chariot of Sustarre
- Flames of silver constantly engulf this platinum chariot. The Silverfire also forms a quartet of horses, hitched to the
chariot. Capable of flying through the air or the sea, the Chariot of Sustarre looks like a comet when in use. This same
silvery-comet protects those within from the rigors through which they travel,
providing air, etc., as needed. The compartment of the chariot is capable of
holding 6 medium-size creatures and their equipment with considerable comfort
or upto 12 medium creatures with virtually no
equipment.
Owner: Unknown
Ysgard: Gladsheim Gem - A
plain, unadorned crystal, the Gladshiem Gem is a
perfect prism. Typically, the Gem is mounted to a rod or some other device, as
the prism itself is capable of devouring the souls of those it touches. Pulsing
with a dull inner light, the gem is particularly potent in the hands of a
proud-paladin, set in the pommel of his sword.
Owner: Unknown
Limbo: Chaos-Crystal - This massive fountain of liquid silver, flows so
smoothly as to function just like a mirror. However, everything aside from the
viewer is reflected in a constant state of flux. Bricks from the walls begin to
float, flames drift across the room, clothes unravel, etc.
Owner: Special - this artifact cannot be moved easily. Location: Zerth Ad Lum
Pandemonium: Pipes of Pandemonium - these pan-pipes are constructed of
glittering gold and silver, with so many etchings upon the surface as to
confuse the viewer, indeed there is no deciphering these etchings for they
jumble too greatly. Playing these pan-pipes is done like any other pipe,
sliding the instrument back and forth to blow over the desired individual pipe.
Playing the instrument is easy enough, causing the intrument
to funtion fully is another story; a song must be
played with every note off by one key. The jarring sounds are like the howling
winds of Pandemonium.
Owner: Unclaimed
Abyss: The Endless Pit - Not unlike a portable hole, this circular piece of
silken-black cloth is used by spreading it out on any flat, horizontal surface.
This creates a gate directly to the Abyss. If the true name of an abyssal
inhabitant is known and spoken, that creature will emerge from the black pit
within a few minutes, operating under its own free will. Otherwise, the Endless
Pit can be used to summon any common entity of the Abyss. Such common entities arrive the following round and act in all ways as though
summoned by a Summon Monster IX spell, as cast by a 30th level spellcaster.
Owner: Dak Tsoreth, Arcanaloth housed on Gehenna
Carceri: Trident of Tarterus
- This dull-red trident is the favored possession of Apomps,
lord of Agathys, who has long since used the trident
as a symbol for his demodand. It is a rather plain
and unadorned weapon, and though dull in appearance, the tips of the trident
are supernaturally sharp. The weapon is capable of anchoring its target,
preventing any action as long as the trident pierces the target's flesh, akin
to imprisoning the creature.
Owner: Apomps, Ghereleth
Lord of Agathys.
The Grey Wastes: Scepter of the Blood War - This sceptre
appears to be nothing more than a lead rod, some three feet long and weighing
well over forty pounds. It is tipped at either end by a lead bulb. The scepter
grants the user considerable combat prowess, though they're quite likely to
begin a painful transformation into a yugoloth before
long.
Owner: Unclaimed.
Gehenna: Pyroclastic
Owner: Special - multiple pearls exist.
Baator: Nanorian Stone -
The heart of a Pit Fiend, the Nanorian Stone still
pulses with the inner fire of that creature’s captive-soul. Oozing blood with
every beat, the stone looks exactly like a human heart, if not for its'
granular, stone-like consistency. The Nanorian Stone
is said to have the ability to restore life to those that do not seek it.
Outsiders incapable of revivification have sought out the Nanorian
Stone as prevention to their untimely demise.
Owner: Unclaimed
Acheron: Pandora's Box - A cube of cubes, this puzzle has five cubes on each
side (125 total cubes form the single Pandora's Box), each a little less than a
cubic-inch, and each with a different color on each side of the cube. These
smaller cubes move fluidly while remaining attached to one another. It is
possible to form a hollow within the box, which opens the way to the magic of
Pandora's Box.
Owner: Unclaimed
TRANSITIVE PLANES
Astral Transitive Plane: Heward's Mystical Organ - Heward's Organ has 77 great and small pipes, a console with
many keys of black and white beneath 13 ivory stops and three great foot
pedals. The bellows, which sends a rush of wind to the pipes, is said to be
worked by a conjured and chained air elemental of huge size. Each stop causes
the pipes to sound in a different voice, while the keys vary the notes. No one
is certain what purpose the foot pedals serve. Despite the ravages of time,
which have silenced some of its pipes, and abuse and neglect, which have
supposedly made some keys and stops unworkable, the Organ can still work mighty
magics when properly played.
The would-be conjurer must be most careful, however, when attempting to work
this artifact, for pulling the wrong stops can cause the summoning of something
undesired or the casting of the wrong type of spell. If the wrong keys are
depressed -- or the right ones are not -- something called up might be unbound
or the magic might backfire.
The exact location of the Organ is unknown, even to this day. The possibility
that the organ now resides on the dried-out husk of the once demi-god hero, Heward, and lost
forever to drift the astral void is the popular theory.
Encyclopeda Magic vol4. page 303
Owner: Unclaimed.
Ethereal Transitive Plane: Ethereal Compass - This device looks like a massive
amulet with a cobachan cut diamond about the size of
a child's fist. The flat facet of the diamond displays information pertinent to
the user. The compass can be setup with multiple conditions for its markers.
Instead of true north, it could find the location of a specific object or
creature. Furthermore, the diamond can be viewed through as a monocle, the
viewer gaining information about anything viewed, from resistances and
immunities of a creature, to the properties of an item.
Owner: Maggy Nuss, Loremaster - Waterdeep.
Infinite Staircase Transitive Plane: Carrion Golem, swarm - These diminutive
creatures looks more or less like an adamantine horse fly with intricate mithral and gold filagree. The
creatures always travel as a swarm , devouring
anything they come into contact with. Not only do the creatures swarm, they're
also golems individually. None have discovered the methods needed to create
such a creature, let alone control it. Fortunately, the Infinite Staircase is
the only known location of these roving swarms, with at least half a dozen
constantly patroling the stairs to clean things up.
An encounter with a swarm of Carrion Golems would be a bad situation for most,
and flight is often the recommended solution. When these creatures appear, they
look like a shimmering, fluttering cloud of insects with a slightly metallic
buzz preceding their arrival. It is believed that these creatures were created
singularly, as a device to actively spy upon one's enemy and passively clean
any region needed. The latter command followed by the swarms to this day.
Owner: Unclaimed
Mirror Transitive Plane: The Accelerator - This device is massive, typically
the size of a trebuchet or larger, and as with all weapons, size counts for the
accelerator. This weapon is capable of supporting an artillery role in battle,
receiving a spell cast by the user and magnifying the effects to normally unachievable
levels. Any ranged Invocation spell of third level or lower that is cast while
seated in the throne-like chair at the base of the weapon can be affected in
one or more of the following ways;
· Increased Area: Base + Caster Level + Spell Level x 5 Feet.
· Increased Range: Base + Caster Level + Spell Level x 100 Feet.
· Increased Damage: Base + Caster Level + Spell Level for Variable Dice Damage
· Modified Area: Effect is changed to one of the following; Burst, Cone,
Emanation, Line, Spread, etc.
· Modified Damage: Effects with Elemental Damage can be substituted for an
alternate energy descriptor.
- http://grus.berkeley.edu/~jrg/MIDDLE/melbourne1.jpg
Shadow Transitive Plane: Shadowshiv - This object
appears to be a shard of shadowstuff made rigid and
harder than any material substance. The edges appear to be constantly shifting,
and at a distance the shard's size is easily confused. Shadowshiv
can be wielded in battle with the properties of a rapier, though it is a light
weapon. In combat, it functions as a +6 Epic weapon, with the Keen, Unholy
Burst, and Speed properties, and bypasses Damage Reduction and hardness. Damage
from the Shadowshiv is demi-shadow
in nature, with only 50% of the damage real and the other imagined. There are
far more powers and abilities to the weapon, all of which are demi-shadow centric, such as the ability to duplicate any
spell as a demi-shadow spell.
Owner: Malefluent, The Shadowdragon.
MISCELLANEOUS PLANES
Concordant Plane of Opposition (The Outlands): Rod of Element
Transmogrification - this diamond shard is about the size of a shortsword, and can infact be
used as a +5 Anarchic/Axiomatic/Holy/Unholy/Vorpal Shortsword. It's true purpose
is the ability to change base elements of one type into another type; making
the air suddenly turn into water or fire, or even solidify into earth, or vice
versa.
Owner: Unclaimed.
Far Realm: Xaxox - This is a relic from the Material
Plane—a stone keep securely lashed to the trunk of a desiccated tree a mile in
diameter. It was an outpost of adventurous wizards who desired to explore and
study the bizarre and mysterious Far Realm. Their expedition was disastrous,
and the survivors have lost all traces of rational thought. Some powerful
wizards and their servants yet wander amid the wreckage of a laboratory,
barracks, kitchen, small library, and specimen cells.
Daruth Winterwood was the elven wizard in charge of the expedition; his brain is now
literally filled with spiders. He still seeks to return Xaxox
to the Prime Material plane intact. Once in a while, he manages to open a small
portal, allowing the essence of the Far Realm to seep onto some random plane,
which causes the dreams of those nearby to be affected. If someone manages to
assist Daruth from the other side of the portals, a
permanent portal could open between the Far Realm and the Material Plane,
creating utter chaos. Anticipation of the wave of insanity that would follow is
what continues to inspire Daruth's mania.
Owner: Daruth Winterwood
Plane of Faerie: Faerie Distillate - There are places within the Plane of
Faerie that are so steeped in Faerie magic, that the effects of the plane
congeal and form a substance which grants the imbiber many of the qualities of
the Faerie. Only one such source is known, and is believed to be tied to Yggdrasil, which has branches in the Plane of Faerie. Every
century or two, a sapling springs from Yggdrasil,
rooted to the Plane of Faerie, this tree bears one fruit after some twenty-five
years of growth, if allowed to mature. Once ripe, the imbiber of this fruit
gains several effects related to the fey, such as the Creature Type, the Animal
and Plant Domains, and several supernatural and spell-like abilities.
Unfortunately, the imbiber is also apart of the
Owner: Oberon, King of the Faerie.
Spirit Plane: Soulreaver - This weapon has no
consistent appearance, conforming to the desires of the owner, though it has a predeliction for Scythes. Soulreaver
is meant to harvest the souls that have escaped their final place in the multiverse. The weapon is capable of siphoning power from the those with a planar connection such as Elementals,
Outsiders, and Undead. Such targets of the weapon do not take normal damage, rather the wounds are considered 'Spirit' in nature.
This means that the wounds can only be cured on specially prepared lands
requiring a casting of the (Un)Hallow spell before
magical healing will cure the damage. In no case do the wounds heal naturally,
by regeneration or fast healing, regardless of the source. Furthermore, the
siphoned energy can be used by the wielder to devestating
effect, unleashing blasts of Spirit-energy to harm others or heal himself. Woe betide those thinking they're immortal!
Owner: Name Unknown, Possibly Mortal Offspring of Kelemvor
and Mystra
Region of Dreams: Dreamcatcher - Like those created
by aboriginals, this Dreamcatcher is a spiderweb of gossamer mithral
strands framed in platinum with jeweled anchors for the mithral
webbing. It is believed that a slumbering person touched by the Dreamcatcher will find his memories and dreams altered by
the bearer of the Dreamcatcher. The extent of the
artifact's abilities are not fully known; it can modify memories, read minds,
implant suggestions, force mental maladies, cause nightmares, or even solicit
the depths of the mind for lethal purposes. The former owner is believed to
have met his demise during an attempt at dominating some foul fiends, sent to
the deep ethereal.
Owner: Unknown, Deep Ethereal?
Temporal Plane: Piece of Time - a small pocket watch which keeps perfect
solar-based time of upto 20 seperate
locations. The watch is solid gold and has two long, thin gold chains that run
through a metal loop at the top of the watch. The Piece of Time can affect the
fabric of time, allowing trasit to the past or future
as well as other Temporal-based effects.
Owner: Lyndor of Lyndorium
DEMI-PLANES
Common Ground: The Commons - Common Ground is filled with artifacts, items
which are immutable, indestructable, and permanent.
Everything from the cutlery, dishware, tables, and chairs are artifacts in
regards to their indestructability. Furthermore, none
of these items can be removed from the Demi-plane of
Common Ground.
Owner: Common Ground
Neth, The Plane that Lives:
Observatorium: Trimia's
Casting Cabinet - This is no small device, thought it is considered mobile.
Like a stool, perhaps a foot off the ground, a foot wide, and two-and-a-half
feet long, the Cabinet is fashioned in an odd, asian
manner; capable of being used as a stool, straddle the lap of a seated user, or
sit atop a Table. Compartments and drawers are situated on either side of the
lap-desk/bench, capable of holding all manner of spellbooks,
components, and other necessities of spellcasting. Though the cabinet is
composed entirely of Teak, the top surface has a plate of ivory, clamped in
place with gold and adamantite anchors. This surface
is inscribed with all manner of runes and glyphs. Spellcasters
use the Caster Cabinet by sitting in front of it and using the top surface as
apart of their Spell Component.
Eschew Components (su): When seated before the
cabinet, the user need only consider the spells they're going to cast for the
needed components to appear on the working surface.
Enhance Casting (su): If the casting time of a spell
is increased by one increment (Rounds become minutes, etc), then the caster may
increase their effective Caster Level by their Primary Casting modifier.
Metamagic Melding (su): If
the casting time of a spell is increased by one increment, (Rounds become
minutes), then the caster may include Metamagic Feats
on the spell that is being cast. The caster need not have the Metamagic Feat and the metamagic
feat is doubled in effectiveness. Only one Metamagic
Feat may be included in this fashion. Using Enhanced Casting and Metamagic Melding would modify a Standard Action Casting
Time spell to 1 hour (1 round becomes 1 minute, which becomes 1 hour). Multiple
Metamagics can be included, increasing the casting
time by another increment. Total Casting Time cannot exceed 1 week. During
periods requiring more than 8 hours of casting, only 8 hours are cast within a
day. Any interuption, alternate casting, or lack of
rest during this casting time ruins the spell.
Owner: Druban Drannach, Dragonborn-Druid
Ravenloft:
Union: No singular item is associated with the Plane of Union, though it is
believed that many of the occupants retired from adventuring life here either
having possessed one at one time or still holding onto a powerful artifact.
INNER PLANES
Each inner plane has an Orb associated to it. This orb
holds the pure, raw energy of the plane. Anyone holding the orb is immune to the
effects of the plane, and can summon legions of elementals. Each has a few
additional powers, tied specifically to the Inner Plane associated to the
artifact.
Traditional
Air; Control Winds (PH) / Fly (PH) / Whirlwind, Greater (CDiv)
Earth; Move Earth (PH) / Stone Shape (PH) / Undermaster
(SC)
Fire; Animate Fire (CArc) / Blast of Fire (CArc) / Fire Storm (PH)
Water; Animate Water (CArc) / Tidal Surge (CDiv) / Tsunami (SC)
Non-Traditional
Force; Magic Missile (PH) / Orb of Force (CArc) / Otiluke's Telekinetic Sphere (PH)
Metal; Ring of Blades (CArc) / Iron Body (PH) / Keen
Edge (PH)
Negative; Animate Dead (PH) / Enervation (PH) / Harm (PH)
Positive; Deathward (PH) / Hallow (PH) / Heal (PH)
Wood; Animate Plants (CArc) / Deadfall (SC) /
Unyielding Roots (SC)
PARA-ELEMENTAL PLANES (Produced where the Elemental Planes come into contact
with each other)
Ice (Air & Water); Field of Icy Razors (SC) / Ice Storm (PH) / Otiluke's Freezing Sphere (PH)
Ooze (Earth & Water); Acid Storm (SC) / Ooze Puppet (SC) / Vitriolic Sphere
(Carc)
Magma (Earth & Fire); Earth Reaver (SC) / Metal
Melt (SC) / Transmute Rock to Lava (CArc)
Smoke (Air & Fire); Bottle of Smoke (CDiv) /
Incendiary Cloud (PH) / Gaseous Form (PH)
QUASI-ELEMENTAL PLANES (Produced where the Elemental Planes come into contact
with the Energy Planes
Ash (Negative); Pyrotechnics (PH) / Destruction (PH) / Rain of Black Tulips (BoED)
Dust (Negative); Disintegrate (PH) / Glass Strike (SC) / Glitterdust
(PH)
Lightning (Positive); Arc of Lightning (CArc) /
Lightning Bolt (PH) / Lightning Ring (SC)
Minerals (Positive); Fist of Stone (CArc) / Heart of
Stone (CArc) / Stoney Grasp
(CArc)
Radiance (Positive); Blistering Radiance (CArc) /
Brilliant Aura (CDiv) / Prismatic Ray (PH)
Salt (Negative); Blight (PH) / Horrid Wilting (PH) / Withering Palm (SC)
Steam (Positive); Magic Miasma (SC) / Miasma (SC) / Murderous Mist (SC)
Vacuum (Negative); Airwalk (PH) / Featherfall
(PH) / Sphere of Ultimate Destruction (SC)